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This tactile information is generally known as force feedback in medical, video gaming and military training applications.

In 1938, Antonin Artaud described the illusory nature of characters and objects in the theatre as "la réalité virtuelle" in a collection of essays, Le Théâtre et son double.

Independent production of VR images and video has increased by the development of omnidirectional cameras, also known as 360-degree cameras or VR cameras, that have the ability to record in all directions, although at low-resolutions or in highly compressed formats for online streaming of 360 video.

The additional software-generated images with the virtual scene typically enhance how the real surroundings look in some way.

The Web3D consortium was subsequently founded in 1997 for the development of industry standards for web-based 3D graphics.

The consortium subsequently developed X3D from the VRML framework as an archival, open-source standard for web-based distribution of VR content.

Some AR systems use a camera to capture the user's surroundings or some type of display screen which the user looks at (e.g., Microsoft's Holo Lens, Magic Leap).

The Virtual Reality Modelling Language (VRML), first introduced in 1994, was intended for the development of "virtual worlds" without dependency on headsets.